Building External Auth Plugins
In the Plugin Auth guide we showed how easy it is to extend Gloo Edge with custom authentication logic using Go plugins. That guide uses a plugin that has already been built and published, and primarily focuses on giving an overview of the plugin development workflow.
In this guide, we will get our hands dirty and dig into the nitty-gritty details of how to write, test, build, and publish your external auth plugins.
Table of Contents
- Before you start
- Building and publishing and auth plugin
- Configuring Gloo Edge to load your plugins
- Multi-step AuthConfigs
Before you start
This guide will make frequent references to the code contained in our Ext Auth Plugin examples GitHub repository. In addition to the sample plugin implementation, the repository contains useful tools to verify whether your plugin is compatible with a certain version of Gloo Edge Enterprise. Given the constraints imposed by Go plugins, these utilities will significantly improve the experience of developing external auth plugins.
We recommend that you fork the example repository and use it as a starting point to develop your plugins.
Development workflow overview
In the Plugin Auth guide we gave a high-level description of the steps required to extend Gloo Edge with your own plugins:
- Write a plugin and publish it as a
docker image
which, when run, copies the compiled plugin file to a predefined directory. - Configure Gloo Edge to load the plugin by running the image as an
initContainer
on theextauth
deployment. This can be done by installing Gloo Edge with dedicated value overrides or by modifying the Gloo Edge installation manifest manually. - Reference your plugin in your Virtual Services for it to be invoked for requests matching particular virtual hosts or routes.
In the following sections we will see each one of them in greater detail.
Building and publishing and auth plugin
In this section we will see how to develop an auth plugin and distribute it the format that Gloo Edge expects.
API overview
When developing external auth plugins, there are two interfaces we need to be familiar with. They are both defined here.
ExtAuthPlugin
Gloo Edge expects auth plugins to implement the ExtAuthPlugin interface.
type ExtAuthPlugin interface {
NewConfigInstance(ctx context.Context) (configInstance interface{}, err error)
GetAuthService(ctx context.Context, configInstance interface{}) (AuthService, error)
}
Objects that implement this interface are used as factories for authentication service instances. After Gloo Edge detects a
reference to your plugin on a Virtual Service and loads it, it will call the NewConfigInstance
function to get an
object to deserialize the plugin configuration into.
The object returned by the NewConfigInstance
function MUST be a pointer type.
Let’s see an example to understand this better. If the AuthConfig
for your plugin looks like this
(see this section
of the documentation for an explanation of the fields below):
apiVersion: enterprise.gloo.solo.io/v1
kind: AuthConfig
metadata:
name: plugin-auth
namespace: gloo-system
spec:
configs:
- pluginAuth:
name: my-plugin
pluginFileName: MyPlugin.so
exportedSymbolName: Plugin
config:
someKey: value-1
someStruct:
another_key: value-2
then NewConfigInstance
function of your ExtAuthPlugin
implementation should return a pointer to the following Go struct:
type MyPluginConfig struct {
SomeKey string
SomeStruct NestedConfig
}
type NestedConfig struct {
AnotherKey string
}
Gloo Edge will populate the struct fields with the values found on the correspondent YAML attributes.
You might have noticed that the configs
attribute in the configuration example above is an array. It is in fact
possible to define multiple configuration in the same AuthConfig
. We’ll see how this works
later.
The GetAuthService
function will be invoked by Gloo Edge right after this step. As its configInstance
argument, Gloo Edge will
pass the object that it just populated with the values from the plugin configuration. This function must return an
instance of the AuthService interface.
AuthService
AuthService
instances are responsible for authorizing individual requests. This is the interface that all of Gloo Edge’s
out-of-the box auth implementations (basic auth, OIDC, etc.) implement as well. Your plugin is responsible for providing
Gloo Edge with a valid AuthService
implementation.
type AuthService interface {
Start(ctx context.Context) error
Authorize(ctx context.Context, request *AuthorizationRequest) (*AuthorizationResponse, error)
}
The Start
function will be called once by Gloo Edge, when the auth service is started. It is intended as a hook to perform
initialization logic or to start auxiliary processes that span the whole lifecycle of the service.
All the functions we have just described (NewConfigInstance
, GetAuthService
, and Start
) will be invoked when Gloo Edge
detects a new auth configuration on your Virtual Services. The Authorize
function, on the other hand, will be invoked
each time a request hits Gloo Edge and matches the virtual host on which the your plugin is defined.
The AuthorizationResponse
that it returns will determine whether the request will be allowed or denied.
We provide minimal responses of both types via the AuthorizedResponse()
and UnauthorizedResponse()
functions in the same package.
You can use them as a basis for your own responses.
About the AuthService lifecycle
We mentioned how ExtAuthPlugin
implementations function as factories for AuthService
instances. It’s worth spending
a few words on the lifecycle of AuthService
s. You might have noticed that Gloo Edge passes a context.Context
to each of
the functions we just saw. The context will live as long as the plugin configuration that generated it is valid.
Whenever the auth configuration changes, Gloo Edge will start new AuthService
instances and signal the termination of the
previous ones by cancelling the context it provided them with.
Assuming we start with a clean sheet, i.e. no AuthConfig
resources are referenced on any of your Virtual Services,
the following is the sequence of actions that the Gloo Edge external auth service performs when it detects a change in an
auth configuration. The service:
- starts a new cancellable
context.Context
- loops over all detected
configs
in theAuthConfig
and for each one, if it is a plugin:- loads the correspondent plugin
.so
file from theauth-plugins
directory (more info about this later) - invokes
NewConfigInstance
passing in the context - deserializes the detected plugin config into the provided object
- invokes
GetAuthService
passing in the context and the configuration object
- loads the correspondent plugin
- if an error occurred, it returns and does not update the
extauth
server configuration, else it continues - cancels the previous
context.Context
- invokes the
Start
functions on all plugins passing in the context - applies the plugin configurations to the
extauth
server state.
We recommend that you tie all the goroutines that you may spawn to the provided context by watching its Done
channel.
This will prevent your plugin from leaking memory. You can find a great overview of Context
and how to best use it
in this Go Blog post.
How to make your plugin implement ExtAuthPlugin
Earlier in this guide we mentioned that Gloo Edge expects auth plugins to implement the ExtAuthPlugin interface. To understand what we mean by that, let’s take a closer look at how Go plugins work.
The official Go docs describe a plugin as:
“a Go main package with exported functions and variables that has been built with:
go build -buildmode=plugin
”
In order for Gloo Edge to be able to load your plugin, the main
package of your plugin must export a variable that
implements the ExtAuthPlugin interface.
This is usually a struct or a pointer to a struct (Gloo Edge is smart enough to handle both cases).
Gloo Edge will use the Lookup function to find the exported variable and
assert that it in fact implements the expected interface.
You can specify the name of the variable Gloo Edge looks for when you reference your plugin in your Virtual Services:
plugin_auth:
plugins:
- name: my-plugin
plugin_file_name: MyPlugin.so
exported_symbol_name: Plugin
config: {}
See the Plugin Auth guide for more information about the structure of this piece of configuration.
Build helper tools
Now that we saw how to write your plugin, it’s time to look at how to build it. When working with plugins, building your code is not as straightforward as when working with regular Go programs. Go plugins impose a set of pretty harsh constraints on your build environment for plugins work with the program that is supposed to load them:
- The plugin Go compiler version must exactly match the program’s compiler version. For example, loading a plugin compiled with Go 1.12.9 will not work with a program compiled with 1.12.8. The flags provided during compilation must match as well.
- Any libraries that are shared by both the plugin and the program must have their versions match exactly. Moreover,
these libraries must be compiled with the same
GOPATH
value when building both the plugin and the program. - Both the plugins and the program need to be built with CGO_ENABLED=1. Cross compiling isn’t as easy as
GOARCH=amd64 GOOS=linux go build
anymore.
If any of the above conditions is not met, loading the plugin will fail.
All these constraints can make plugin development pretty frustrating. This is why we provide a set of tools that are meant make your plugin development experience as smooth as possible. You can find these tools in our Ext Auth Plugin examples GitHub repository.
Gloo Edge publishes information about the environment it was built with to a Google Storage bucket. The tools in this section
will make use of this information. You can find the information for a specific Gloo Edge version in the following files located
under http://storage.googleapis.com/gloo-ee-dependencies/[GLOOE_VERSION]
:
dependencies
: contains the versions of all dependencies used by Gloo Edge (generated by runninggo list -m all
on the Gloo Edge Enterprise module)build_env
: values that can be used to replicate the environment the given Gloo Edge version was built in.verify-plugins-linux-amd64
: a script to verify that the plugin can be loaded by the given Gloo Edge version.
You can get all these files by running GLOOE_VERSION=desired_version make get-glooe-info
in our example repository.
Compare dependencies
We manage Gloo Edge dependencies using Go Modules. The go.mod
file contains
constraints that you impose on your module dependencies, but it does not provide complete information about all the
dependencies. This is why we also publish the output of go list -m all
in the dependencies
file mentioned in the
previous section.
When you develop your plugins, we suggest that you use Go Modules for dependency management. This way you will be able
to take advantage of a script we provide for comparing the dependencies of your plugin with the Gloo Edge ones.
It is located at scripts/compare_dependencies.go
and can be invoked via the following make
command:
GLOOE_VERSION=desired_version make resolve-deps
If all dependencies match, the command will exit with a zero code, else it will output the discrepancies to both stdout
and to a file (mismatched_dependencies.json
) and exit with code 1. Here’s an example of the output in case of failure:
[
{
"message": "Please pin your dependency to the same version as the Gloo Edge one using a [require] clause",
"pluginDependencies": {
"name": "go.uber.org/zap",
"version": "v1.12.0",
"replacement": false
},
"glooDependencies": {
"name": "go.uber.org/zap",
"version": "v1.13.0",
"replacement": false
}
}
]
If you get an error message like this, you have to manually update the dependencies in your go.mod
file. In this
case we would need to add the following entry to the replace
section of the go.mod
file:
go.uber.org/zap v1.13.0
For convenience, in case of failure the script also outputs a file named suggestions
, which contains an entry for
every mismatched dependency; you can use these entries to update your go.mod
file. Given the example above, the
suggestion
file would look like this:
require (
// Add the following entries to the 'require' section of your go.mod file:
go.uber.org/zap v1.13.0
)
If you are using a different dependency management tool (e.g. dep), you should still
be able to use the information in the Gloo Edge dependencies
file to verify that the dependencies match.
Please see this section of the README in the examples repository for more information about the dependency comparison script and a description of the different kinds of mismatches that can occur.
Verify compatibility script
As part of each Gloo Edge Enterprise release, we ship a script to verify whether your plugin can be loaded by that version of
Gloo Edge Enterprise. You can find it in the aforementioned Google Cloud bucket at
http://storage.googleapis.com/gloo-ee-dependencies/[GLOOE_VERSION]/verify-plugins-linux-amd64
. The script accepts
three arguments:
Arg Name | Description | Optional |
---|---|---|
pluginDir | Path to a directory containing the plugin .so files to verify |
No |
manifest | A .yaml file containing information required to load the plugin | No |
debug | Set debug log level | Yes |
The manifest
file is needed to instruct the script on how to load the plugins. It intentionally has a very similar
format as the configuration defined on the AuthConfig
resource:
name: MyPlugin
pluginFileName: Plugin.so
exportedSymbolName: MyPlugin
config: {} # plugin-specific config
Here is the sample output of a successful run of the script:
{"level":"info","ts":"2019-08-21T17:02:22.803Z","logger":"verify-plugins.header_value_plugin","caller":"pkg/impl.go:39","msg":"Parsed RequiredHeaderAuthService config","requiredHeader":"my-auth-header","allowedHeaderValues":["foo","bar","baz"]}
{"level":"info","ts":"2019-08-21T17:02:22.803Z","logger":"verify-plugins","caller":"plugins/loader.go:85","msg":"Successfully loaded plugin. Adding it to the plugin chain.","pluginName":"RequiredHeader"}
{"level":"info","ts":"2019-08-21T17:02:22.803Z","logger":"verify-plugins","caller":"scripts/verify_plugins.go:62","msg":"Successfully verified that plugins can be loaded by Gloo!"}
The script is compiled to run on linux
with amd64
architectures. We will explain how it is supposed to be used in the next section.
Dockerfile
We mentioned that the plugin must be compiled with the same GOPATH
as Gloo Edge. We also cannot easily cross-compile with
go build
because we need to run with CGO enabled. The best way to get around these constraints is to compile inside a
container.
The example repository contains a Dockerfile, which we include here since all of it is relevant. You can use it as a starting point for your builds. We recommend that you use multi-stage builds to keep the size of your final image to a minimum. See the comments for an explanation of each build layer:
# This stage is parametrized to replicate the same environment Gloo Edge Enterprise was built in.
# All ARGs need to be set via the docker `--build-arg` flags.
ARG GO_BUILD_IMAGE
FROM $GO_BUILD_IMAGE AS build-env
# This must contain the value of the `gcflag` build flag that Gloo Edge was built with
ARG GC_FLAGS
# This must contain the path to the plugin verification script
ARG VERIFY_SCRIPT
# Fail if VERIFY_SCRIPT not set
# We don't have the same check GC_FLAGS as empty values are allowed
RUN if [[ ! $VERIFY_SCRIPT ]]; then echo "Required VERIFY_SCRIPT build argument not set" && exit 1; fi
# Install packaes needed for compilation
RUN apk add --no-cache gcc musl-dev
# Copy the repository to the image and set it as the working directory. The GOPATH her is `/go`.
#
# You have to update the path here to the one corresponding to your repository. This is usually in the form:
# /go/src/github.com/YOUR_ORGANIZATION/PLUGIN_REPO_NAME
ADD . /go/src/github.com/solo-io/ext-auth-plugin-examples/
WORKDIR /go/src/github.com/solo-io/ext-auth-plugin-examples
# De-vendor all the dependencies and move them to the GOPATH, so they will be loaded from there.
# We need this so that the import paths for any library shared between the plugins and Gloo Edge are the same.
#
# For example, if we were to vendor the ext-auth-plugin dependency, the ext-auth-server would load the plugin interface
# as `GLOOE_REPO/vendor/github.com/solo-io/ext-auth-plugins/api.ExtAuthPlugin`, while the plugin
# would instead implement `THIS_REPO/vendor/github.com/solo-io/ext-auth-plugins/api.ExtAuthPlugin`. These would be seen
# by the go runtime as two different types, causing Gloo Edge to fail.
# Also, some packages cause problems if loaded more than once. For example, loading `golang.org/x/net/trace` twice
# causes a panic (see here: https://github.com/golang/go/issues/24137). By flattening the dependencies this way we
# prevent these sorts of problems.
RUN cp -a vendor/. /go/src/ && rm -rf vendor
# Build plugins with CGO enabled, passing the GC_FLAGS flags
RUN CGO_ENABLED=1 GOARCH=amd64 GOOS=linux go build -buildmode=plugin -gcflags="$GC_FLAGS" -o plugins/RequiredHeader.so plugins/required_header/plugin.go
# Run the script to verify that the plugin(s) can be loaded by Gloo Edge
RUN chmod +x $VERIFY_SCRIPT
RUN $VERIFY_SCRIPT -pluginDir plugins -manifest plugins/plugin_manifest.yaml
# This stage builds the final image containing just the plugin .so files. It can really be any linux/amd64 image.
FROM alpine:3.17.6
# Copy compiled plugin file from previous stage
RUN mkdir /compiled-auth-plugins
COPY --from=build-env /go/src/github.com/solo-io/ext-auth-plugin-examples/plugins/RequiredHeader.so /compiled-auth-plugins/
# This is the command that will be executed when the container is run.
# It has to copy the compiled plugin file(s) to a directory.
CMD cp /compiled-auth-plugins/* /auth-plugins/
The two GO_BUILD_IMAGE
, VERIFY_SCRIPT
, and GC_FLAGS
arguments have to be passed to docker via the --build-arg
flag(s):
docker build -t your_repo:your_tag \
--build-arg GO_BUILD_IMAGE=<value-from-build_env-file> \
--build-arg GC_FLAGS=<value-from-build_env-file> \
--build-arg VERIFY_SCRIPT=<value-from-build_env-file> \
.
You have to get the values for these arguments from the Google Cloud bucket.
Our example repository contains a Makefile with targets that automate these steps and can be easily modified to fit your needs. Be sure to check it out!
Wrapping it up
If you followed the guide to this point, you should have an image that is guaranteed to be compatible with Gloo Edge.
The next step is to see how to set up Gloo Edge to use your plugins.
Configuring Gloo Edge to load your plugins
The Gloo Edge extauth
server loads plugins from a directory in the file system it has access to. It is possible to
accomplish this in different ways, but the preferred one (and the reason why we packaged the plugins as docker images
with a copy
entry point) is by running the plugin container(s) as initContainer
(s) and mounting a volume shared with
the extauth
deployment.
In the Plugin Auth guide we saw how to do this using glooctl. Here we will see how to accomplish the same result by editing the raw Gloo Edge Enterprise YAML manifest.
Let’s start with a basic version of the extauth
deployment. Note that we are omitting many attributes for brevity.
apiVersion: apps/v1
kind: Deployment
metadata:
labels:
app: gloo
gloo: extauth
name: extauth
namespace: gloo-system
spec:
selector:
matchLabels:
gloo: extauth
template:
metadata:
labels:
gloo: extauth
spec:
containers:
- image: quay.io/solo-io/extauth-ee:0.20.6
imagePullPolicy: IfNotPresent
name: extauth
In order for the extauth
server to load the plugin files from your images, we apply the following changes:
apiVersion: apps/v1
kind: Deployment
metadata:
labels:
app: gloo
gloo: extauth
name: extauth
namespace: gloo-system
spec:
selector:
matchLabels:
gloo: extauth
template:
metadata:
labels:
gloo: extauth
spec:
containers:
- image: quay.io/solo-io/extauth-ee:0.20.6
imagePullPolicy: IfNotPresent
name: extauth
volumeMounts:
- mountPath: /auth-plugins
name: auth-plugins
initContainers:
- image: quay.io/solo-io/ext-auth-plugins:0.20.6
imagePullPolicy: IfNotPresent
name: plugin-my-plugin
volumeMounts:
- mountPath: /auth-plugins
name: auth-plugins
volumes:
- emptyDir: {}
name: auth-plugins
A emptyDir volume has been added and it is mounted on
both the extauth
container and the plugin initContainers
at the /auth-plugins
path. This is the same path our
plugin container is configured to copy the plugin files to when it is run.
Currently, Gloo Edge expects to find the plugin files in the /auth-plugins
directory. We plan to make this location configurable soon.
Configuring Virtual Services to use your plugins
The Plugin Auth guide contains a thorough explanation of how to update Virtual Service to use your plugins to authenticate requests.
Multi-step AuthConfigs
Earlier in this guide we called your attention to the fact that the configs
attribute in the AuthConfig
CRD is an
array. When the configs
array contains more then one element, we refer to it as a multi-step AuthConfig
:
apiVersion: enterprise.gloo.solo.io/v1
kind: AuthConfig
metadata:
name: plugin-auth
namespace: gloo-system
spec:
configs:
- pluginAuth:
name: my-plugin
pluginFileName: MyPlugin.so
exportedSymbolName: Plugin
config:
some_key: value-1
some_struct:
another_key: value-2
Elements in the configs
array (from now on steps) will be executed in the order they are defined. The first step
to deny the request will cause execution to be interrupted and Gloo Edge to return the response generated by the step that
denied it. No steps after the failing one will be executed.
Some of the external auth schemes that Gloo Edge provides out-of-the-box take advantage of this feature. To see an example of this, see the appendix to the Open Policy Agent Authorization guide, where we use an OPA step to enforce a policy on a JSON Web Token produced by a previous OIDC step.
Header propagation
Each step in a multi-step AuthConfig
can append, add or override headers from the request it received before
forwarding it to the upstream or the next step. It is important to understand how header modifications are handled when
more than one step is defined.
Let’s look at the response object
returned by our AuthService
instance:
package api
import (
envoyauthv2 "github.com/envoyproxy/go-control-plane/envoy/service/auth/v2"
)
// Response returned by authorization services to the Gloo Edge ext-auth server
type AuthorizationResponse struct {
// Additional user information
UserInfo UserInfo
// The result of the authorization process that will be sent back to Envoy
CheckResponse envoyauthv2.CheckResponse
}
You can see that it wraps the Envoy CheckResponse
type. Gloo Edge conforms to the Envoy API semantics when merging headers in plugin chains. If you go to the linked Envoy docs
page and inspect the OkHttpResponse
object, you will see that it consists of just an array of HeadersValueOption objects.
A HeadersValueOption
associates a header value with an Append
flag. The flag determines whether the header will
overridden or appended to the one in the request.
To give a concrete example, suppose Gloo Edge receives a request that with the following header:
Headers:
- one: foo
and that the request matches a Virtual Service that references an AuthConfig
configured with the following sequence of
auth configurations:
config_1:
HeadersValueOptions:
- Header:
one: bar
Append: false
config_2:
HeadersValueOptions:
- Header:
one: baz
Append: true
- Header:
two: asd
If the request is authenticated by both configurations, then the headers on the final request that will be sent to the upstream will be:
Headers:
- one: bar, baz
- two: asd
Sharing state between steps
If you are writing your own external auth plugins and chaining them together in a multi-step AuthConfig
, a common
requirement is to be able to share state between a step and the ones that are following. You could achieve this via
header manipulation (see the preceding section), but this more of a workaround than a maintainable approach.
Luckily, the AuthService
API provides you with a more effective way to share state between plugins.
Let’s look at the request object
accepted by our AuthService
instances:
type AuthorizationRequest struct {
// The request that needs to be authorized
CheckRequest *envoyauthv2.CheckRequest
// Use this attribute to share state between `AuthService`s
State map[string]interface{}
}
Each request contains a generic State
map. Whichever values are stored in that field when an AuthService
step
(in this case your plugin) returns a response, those values will be available in the AuthorizationRequest
that will be
passed to the next step.
Conclusion
If you got to this point, we hope that you have a good understanding of how the Gloo Edge Ext Auth plugin framework works and that you are ready to start hacking away! If you have any questions or ideas about how to improve this guide, please contact us on our Slack or open an issue in the Gloo Edge repository, adding the “Area: Docs” label.